UI
user interface
Everything between your idea and the person using it. Buttons, spacing, timing, and the way a thing answers when you touch it.
UI
user interface
Everything between your idea and the person using it. Buttons, spacing, timing, and the way a thing answers when you touch it.
I design and build websites, interfaces and digital systems. The kind people screenshot.
ScrollWhat this is
crtzax is a small independent studio. I design and build websites, interfaces and the systems behind them, for people who care how their work is perceived.
How I work
Design and engineering happen at the same desk, at the same time. No handoff, no telephone game, no "that isn't possible" three weeks after it was approved.
Everything else here is a straight line: hairlines, grids, tabular figures, type measured to the millimetre. The mark is the exception, and it stays the exception. That is the argument, drawn.
Everything here is mine, end to end. Pick a line for the full story. Tap through for the whole story.
Who is behind it
Founder, designer, developer
crtzax is one person. That is the whole point.
The languages and platforms behind these sites are the ones the industry already trusts, picked because they hold up in production not because they trend well.
It's the difference between a site people click through and a site people talk about afterwards.
If it looks like everyone else's site, I've already failed.
The work starts with the brand. Not with a template and a colour swap.
A good idea that breaks outside the mockup was never a good idea.
Motion, spacing, typography and timing are not polish. They are the thing.
The shortest possible line between what you asked for and what actually ships.